2-3 surprisingly isn't that hard till you get the Minotaur. With the right party set up you can do it easy. We had an alliance of 3 and made it thru. I know Ali and I would be more than willing to help out with this. I can’t remember the party formations exactly but basically there were x3 whm’s, x amount of nins, 1 rdm (Paman), 1 blm (me), 1 brd, and I think a drk, drgs, and a few war/nin’s. I’ll try to find out for sure. If you plan on doing this you should also looking into farming subligars too since you’ll already be there. I know meck could still use one, and I would like to get another if possible but not really needed.
My only day’s off are Sunday’s and Monday’s so if you guys want me to help it might have to be on those day’s, Ali is pretty much flexible. And I’m pretty sure I could get Cydie to come along to and help out again, he’s been more than happy to help everyone get CoP done.
Just let me know what you guys plan on doing.
Below is info on this one.
No aggro - Diremites, Bats, Pugils
True Sight - Taurus, though they have a very narrow cone of vision.
Sound - Slimes
Sound and Low HP aggro - Fomor. The range of Fomor aggro depends on your Fomor Hate; if you have the lowest level of hate, Fomor will not aggro you in any way.
Taurus mobs have a particularly nasty special ability called Mortal Ray. It is a vision-specific attack, so exposure can be prevented by using Blinding Potions or facing away from the Taurus mob (the latter to a lesser extent, since hate tends to bounce around in Taurus fights). If Mortal Ray manages to land, the target recieves a Doom status effect which will kill the player if not removed before the countdown ends. This effect can be removed with either Holy Water or the White Mage spell Cursna. Be aware, however, that multiple attempts may be needed to remove a single party member's Doom effect.
[edit]Walkthrough
Make your way to J-3 on the second map where the Minotaur spawns.
Once one person in the alliance aggros the Minotaur, the entire alliance, regardless of where they are on the map, will be drawn in to fight at J-2.
The Minotaur is a Taurus-type mob.
You will need to kill the Minotaur.
Make sure to move before it respawns; there is no cutscene. The Minotaur is said to have a respawn time of ten Earth minutes.
After you kill the Minotaur, you may leave the Aqueducts at any time, and still complete the mission.
Make your way to the Iron Door at G-8.
Be sure not to drop into the water at G-8, otherwise you will need to go around again.
You will either need a Thief, who can pick the lock or someone with a Bronze Key.
The Bronze Key drops from Fomors in the Phomiuna Aqueducts.
Continue on to the Wooden Ladder at E-8 for a cutscene, then climb up.
On the next map, take the north corridor.
The southern room/path has only no true exit, and cannot directly access the corridor at F-8.
However, there is a one way hidden door in the room that can only be opened from the other side.
Make your way to the ? ? ? in the south west corner of the room at F-7 (Bookshelf). Click the ? ? ? to open a hidden door at the south wall.
Make sure to click the correct ? ? ?. There is another one-way door in the east wall, which leads to a dead end. The only exit from this room is via a trapdoor in the floor, unless someone opens the door and lets you back out.
Behind the southern door is a passage (F-8), where you must solve a puzzle.
The puzzle varies based on the current Vana'diel day.
Push the torches simultaneously that correspond to the following:
To push the switches, have someone count down, and press theirs before giving the "Go" command. The second player should press theirs as soon as they see "Go"
On Firesday: Fire and Ice
On Icesday: Ice and Wind
On Windsday: Wind and Earth
On Earthsday: Earth and Thunder
On Thundersday: Thunder and Water
On Watersday: Water and Fire
On Lightsday: Light and Dark
On Darksday: Dark and Light
After completing the puzzle, go though the hidden door at the western wall. It can be opened from the other side by someone that has already passed through.
Go to the second Ornate Door and receive the final cutscene.
Go back to Tavnazian Safehold and talk to Justinius.