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Post by Haushinka on Aug 8, 2006 8:34:45 GMT -5
Dyu gave us a good strategy. Lets go with the 3nin and 3whm. This shouldn't be bad as it is a 37 cap and most of us have nin or whm to 37 anyway for subjobs. We can have the 3 ppl that choose nin (if they are less than 40) get PLed up to 40 by the people that will go as whm. So this is what we need: Nin - Nin - Nin - Dyunei Whm - Haushinka Whm - Whm - Other perspective people that need this: Paman, Alisandra, Cydrien Here is some more information on the mission: promathia.runtimerepairs.com/Missions/2-5.htmlffxi.allakhazam.com/db/quests.html?realm=&fquest=564
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Post by Dyunei on Aug 8, 2006 8:57:43 GMT -5
is anyone else in the LS even on 2-5 come to think of it?
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Post by Haushinka on Aug 8, 2006 9:06:04 GMT -5
Ok here is a strat I read about on Alla. The jobs are very inter changable so this might make even more sense than 3nin 3whm. Though we could do it with that setup too.
** Score: Decent
Link to this post
You Know, people in cutscenes are Invincible until they leave eh? Nin/war Sam/war whm/smn whm/blm rdm/whm blm/whm Everybody has a Mule. First, everyone except the blm entered the arena and left, so there was no CS when we started. Then, the strat. We all enter but the BLM DOES NOT ADVANCE THE CS PLOT IN ANY WAY. Just dont hit buttons. Thats his job. Everyone except the blm and the rdm moves up near the exit of the cave and logs out. We all log in on our mules to communicate. Meanwhile, the blm is still in the CS, and the rdm is the only one left in the arena. What happens next is genius. The Rdm sight aggros all of them. he runs back to the blm and lets himself die. Now it's just the blm, who is invincible because hes still in CS. The Rdm messages the mules to re enter. we do so and the 4 of us (Nin, Sam, Whm, Whm,) party up and head to the main area. We do not invite the rdm or blm. The nin pulls (anyway you want) one at a time to the center. The sam (me) and the nin fight em, whith the whms healing. We did alot of Distortions.On the last mob, the nin pulled him to the center. A whm went and Raised the RDM, and we invited the blm. All 6 of us fough the mob until 25%, then Sam 2hrd. The last mammet dies. Total time: 28:17 I must say the fight was a complete and utter joke. No one got remotely close to dying. I didnt even try. I tried solo SC-ing. I did a little /range spam. I even forgot to eat food. sh*t, the cat couldve played for me and we would have won. Items I used(in gil) = 10,000. 4 liquids and A high-potion. The whms used about 4 yags each, which they made themselves. The Nin used a High pot +3 and tank food. The rdm and blm used nothing. I still had Reraise up. There are only 2 ways I can think of that anyone can lose with this strat. 1. You run out of time. Oh well. The fight was about as intense as your average XP pt, so you should still have all your items for a round 2. 2. The person in the CS comes out of the CS. Then he tanks 3 mammets and dies horribly. The pt has 2 melees in it. Exit and try again.
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Post by Haushinka on Aug 8, 2006 9:06:44 GMT -5
** Score: Good
Link to this post
The glitch still works, however you need to make sure of a couple things to be successful.
1) The person who stays in the cut needs to be a low level. While in the cut, the person remains uncapped, anything above about level 46 will not catch agro when your "puller" dies. Our first few tries, we had a monk stuck in the cut, and he never caught agro, once we put our level 40 SAM in it, everything went smoothly.
2) The "puller" should die BEHIND the person stuck in the cut, this maximizes your chance of having the mobs see the person still stuck in the cut.
3) Utilizing the glitch, any somewhat typical party can handle the mobs. IE, a healer, a tank, possibly a backup healer, and DD it up from there.
4) You have time to let your "puller" recover from weakness. Do so, the extra body doesn't hurt.
5) Rest to full, or almost full between pulls.
6) Mages, drink juice, anything else is extra.
7) Don't melee the mobs when they use thier special, turn your back and wait it out, it doesn't last too long. If you have a BLU, they may continue to use Magical spells, stay away from the Physical spells though.
8) Melee, shadows are your friend, you'll save the WHM a great deal of work, and you'll get the mission done a bit more quickly.
Our PT setup last night was:
WHM/BLM, RDM/NIN, BLU/NIN, WAR/NIN, MNK/WAR, SAM/WAR
We used our two-hours on the last mob, basically for the fun of it, they certainly weren't needed.
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Post by Haushinka on Aug 8, 2006 9:09:24 GMT -5
Looking at this I would suggest the "Puller" be a NIN because he can suicide and not loose EXP.
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Post by Haushinka on Aug 8, 2006 9:18:30 GMT -5
Actually some people are saying that they fixed this glitch. I wonder if it is true. I didn't read anything about 3nin and 3whm so I'm not sure how that would work. I'd liek to read a strat on it first at least.
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Post by Haushinka on Aug 8, 2006 9:20:28 GMT -5
Here is some WHM NIN strat. Not much detail tho:
Score: Decent
Link to this post
just finished this mission today, was really easy. Party setup was: NIN/WAR NIN/WAR NIN/WAR WHM/BLM WHM/BLM WHM/BLM tactics were simple, each NIN was paired with a WHM, and they duo'd a mammet each. the NINs brought hi potions, the WHMs brought yagudo drinks and ethers. i felt like the most gimped NIN ever, i main a PLD and i just brought NIN to 40 for CoP missions, dont have an emp hairpin, or dodge earring, or survival belt, and why i didnt buy spirit torque is beyond me. well anyways, it was still really easy for me to tank, just watch out for the sword, it attacks like a REALLY fast dagger. despite having the least evasion gear and being a mithra and having less att+ gear than the other 2 i still managed to beat mine first. well, it was easy and fun in the end, and now im 1 step closer to sea!!!
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Post by Dyunei on Aug 8, 2006 9:20:36 GMT -5
If this 'glitch' works then it would certainly make this tricky BCNM a heck of a lot easier. I say we should try this method once; if it doesnt work we can go for the 3 NINs 3 WHMs method.
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Post by Dyunei on Aug 8, 2006 9:26:40 GMT -5
Although looking through the NIN and WHM strategy that would be pretty easy, so long as your NINs arent complete noobs which forutnately me and Cyd arent edit: just read what you said about them fixing it; S-E do tend to stay on top of glitches like this, sneak popping hard AF fights etc, so I wouldnt be surprised if it ended up not working.
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Post by Vilicant on Aug 8, 2006 9:27:18 GMT -5
u should open up that thread back up cuz im still on 2-3!
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Post by Dyunei on Aug 8, 2006 9:28:37 GMT -5
You should make a new thread vili, that one was getting hella cluttered
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Post by Vilicant on Aug 8, 2006 9:29:44 GMT -5
maybe i will
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Post by Haushinka on Aug 8, 2006 9:30:37 GMT -5
Score: Decent
Link to this post
kiting is not needed. bring 3 whm(make sure they have yags and good mp food) and 3 nin/war(have good eva and accuracy gear and food). asign a whm to each nin and a nin to each mammet.nin can easily take the mob 1 on 1 with whm hasting/curing. each mammet has diff moves and changes between 3 jobs so make sure everyone is far enough apart they dont get aoe by each others mammets. the one that trurns to blm make sure whm silence it and the one that asorbs hp make sure the nin turns away and uses ele ninjisu spells to do damage till it changes jobs. did it a few nights ago and was cake 0 death.
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Post by Dyunei on Aug 8, 2006 9:30:55 GMT -5
you do that... lol. Now, back on topic~
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Post by Haushinka on Aug 8, 2006 9:33:04 GMT -5
so this nin and whm sounds easy if, like you said the nin are good. I'm not confident im that good of a nin so I'd be better going as whm I imagine.
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